In the style of NPR’s Sandwich Mondays, we top off every week at the Morphology Games headquarters with a few rousing rounds of our board game choice-of-the-week. Being in the business of board game design, this is our play–ahem, research time.
[Our resident blogger and Friday Games expert is taking a much needed vacation from all of the fun she was having at work so this blog is written by Kate Ryan Reiling, inventor of Morphology.]
There is a bit of a back story to what happened on Friday. To summarize, we have been waiting to get Morphology Junior delivered to our office for quite some time. It is with complete joy that the FedEx man delivered Junior to our office on Friday at 3pm. The FedEx man loves games himself, he has over 200 games in his collection. I was so filled with love that I gave him a copy of Morphology to test out.
Nevertheless, it put a damper in our game playing for the day as we were already down to two people plus Marvin (the intern) and Melanie was leaving shortly. We decided to play a very quick game of Find It.
The game ‘play’ is simple. You have a clear container filled with plastic looking sprinkles and then a list of things to find in the sprinkles, from a plastic horse to a penny.
(Side note: I am partial to this company as I know the founder who originally made the Find It games in his basement using his daughter and her friends as laborers and has gone on to sell 1 million units. The beginning of Morphology’s story is remarkably similar, as we made games in our basement using friends and family. We haven’t reached a million units yet, but this gives me hope.)
The game play is relatively quick, and we passed the container back and forth looking for the items. Honestly, it was harder than we thought it would be to find all of the items–there isn’t a ton of space in the container to shake and get a different view. It definitely captivated us and frustrated us at times.
Melanie: “I feel like I want to put sprinkles on everything I eat.”
Kate: “This games feels like my life, constantly seeking for something that is just out of reach.”
Marvin: “Find Me! Find Me!”
[The verdict: For a quick brain break, we liked Find It. It doesn’t have a lot of strategy, required no set-up time and was an easy distraction from the Friday afternoon race to the finish.]